OPERATION
ROLLING THUNDER
OVERVIEW
In this "VIETNAM STYLE" campaign, fight for points of interests, FARPS and airports in dense jungles of the Mariana Islands. Control all four STAGES to win the war. This campaign has a strong focus on ground assault (CAS), logistics and ground deployment and control to for zone capture. Get ready for dumb bombs, rockets and guns NAM style!!!!
SUPPORTED MODS FOR THIS CAMPAIGN
OH-6A LITTLE BIRD: https://forum.dcs.world/topic/340505-oh-6a-by-tobsen-and-eightball/
A-4E-C SKYHAWK: https://community-a-4e.github.io/
WWII ASSET PACK: https://www.digitalcombatsimulator.com/en/shop/modules/wwii_assets_pack/
Flight Comms
BLUEFOR - PRESET CHANNEL 1: 225 MHZ
REDFOR - PRESET CHANNEL 1: 220 MHZ
BLUE COALITION AWAC - Callsign: Overlord, Feq: 251 MHz
RED COALITION AWAC - Callsign: Darkstar, Feq: 252 MHz
MISSION BRIEF
MISSION OBJECTIVE
Control all four stages to achieve campaign victory!!!
CAMPAIGN OBJECTIVE
1) WIN 4 STAGES - Control a STAGE by controlling all zones in a STAGE (excluding home airfields) with ground forces. Zones are marked on the map, red for VC Forces and blue for US Forces. White zones are zones that are not occupied by RedFor or BlueFor.
KEY MISSION POINTS
#1) CONTROL CAPTURE ZONES Control FARPS, POI's and Airfields by deploying ground forces in enemy controlled or neutral zones.
#2) PICKUP TROOPS: Use CTLD menu to pickup troops (UH-1H, CH-47, HIND-24P, MI-8)
#3) RE-SUPPLY FARPS: when required. Use the built in logistics system through the rearming menu to supply FARPS with ammo crates. FARP support vehicles can be picked up through the CTLD menu at Pickup or Logistic zones.
#4) SPAWN BOMBERS: Every 1/2 hour pilots can spawn a B-17 bomber to a specified POI. Priority targets are bunkers unless cloud cover prevents direct line of sight to the target.
#5) RESCUE DOWNED PILOTS: Replenish your pilot pool using CSAR to rescue downed pilots. Only in the radio menu. MASH zones and Home Airports can accept downed pilots.
IMPORTANT NOTES
Use the Tactical Command Role to move ground forces into key positions to engage ground forces. (must have Combined Arms module)
KEY MISSION FEATURES
- CO-OP or HEAD TO HEAD TEAM PLAY
- ROTOR HEAD & PILOT JOCKEY GAME PLAY
- TACTICAL COMMANDER GAME PLAY
- CAPTURE ZONES & STAGES
- CTLD & CSAR supported script
- JTAC through CTLD
SUGGESTED TASKING
- Intercept enemy CAP patrols
- Intercept & destroy hostile HELO groups
- Strike enemy FARPS and ground threats
- Deploy ground forces on enemy FARPS
- Target enemy logistics
- Disable enemy FLAK AND AAA positions
FLYABLE AIRCRAFT
- ***** BLUEFOR AIRCRAFT *****
- UH-1H HUEY
- OH-6A LITTLE BIRD
- OH-58D KIOWA WARRIOR
- CH-47F CHINOOK
- F-4E PHANTOM II
- F-5E TIGER II
- F-86 SABRE
- P-47D THUNDERBOLT
- F4U-1D CORSAIR
- P-51D MUSTANG
- ***** REDFOR AIRCRAFT ****
- DCS: SA342 Gazelle
- MI-24P HIND
- Mi-8MTV2 MAGNIFICENT EIGHT</>
- MIG-21Bis Fishbed
- F1-MIRAGE EE
- MIG-15Bis Fagot
- MiG-19 Farmer
- Fw 190 D-9 Dora
- Bf 109 K-4 Kurfürst
GROUP FLIGHT TIME
- DCS Server Name:Bitchin Bettys Bastards - West Coast Server - CoOp Play
- Play Style: Co-Op or PvP Play Team Play
- Community Play Day: Saturday 8am to 1pm Pacific Standard Time
- Possible Maps Used:Syria, Marianas WWII, Kola, Caucasus